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Conquest of Azeroth Dungeons Guide - All Dungeons & Mythic+
ZonesIntermediateUpdated: 7/3/2026

Conquest of Azeroth Dungeons Guide - All Dungeons & Mythic+

Complete dungeon guide for Conquest of Azeroth including all Vanilla dungeons, Mythic+ system mechanics, rewards, level ranges, and strategies.

Dungeon System Overview in CoA

Dungeons are the backbone of progression in Conquest of Azeroth. From your first steps into Ragefire Chasm at level 14 to pushing Mythic+ keystones at level 60, dungeons provide experience, gear, gold, and the group gameplay skills essential for raiding and endgame content.

CoA uses the complete Vanilla WoW dungeon roster, enhanced with the Mythic+ scaling system and the Worldforged random enchant gear system. This combination creates a dungeon experience that is simultaneously nostalgic and fresh — the layouts and bosses you remember, with modern progression mechanics that keep content relevant far beyond the initial clear.

Understanding the dungeon landscape is critical for every CoA player. Whether you are leveling through dungeon grinding or farming Mythic+ for endgame gear, this guide covers everything you need to know.

All Vanilla WoW Dungeons by Level

Low-Level Dungeons (Level 10-30)

DungeonLevel RangeLocationBossesKey Loot
Ragefire Chasm14-18Orgrimmar (Horde)4Early caster gear
Wailing Caverns15-22The Barrens6Druid quests, leather gear
Deadmines17-24Westfall5Buccaneer's uniform, Ironpatch
Shadowfang Keep21-28Silverpine Forest6Assassin's Blade, cobalt gear
Blackfathom Deeps22-28Ashenvale5Trident, turtle scale recipes
The Stockade23-27Stormwind (Alliance)3Quick XP, cloth drops
Gnomeregan28-35Dun Morogh6Engineering recipes, caster gear
Razorfen Kraul29-36The Barrens7Mail gear, nature resist
The Scarlet Monastery32-42Tirisfal Glades12 (4 wings)Herod's shoulder, Hypnotic Blade
Razorfen Downs34-40The Barrens6Spellpower gear, offhands

Mid-Level Dungeons (Level 35-50)

DungeonLevel RangeLocationBossesKey Loot
Uldaman36-44Badlands8Arcanite Reaper pattern, disks
Zul'Farrak44-48Tanaris8Sul'thraze, Jang'thraze, mail gear
Maraudon42-52Desolace10 (2 wings)Nature resist gear, Thrash Blade
Temple of Atal'Hakkar47-54Swamp of Sorrows7Spellpower gear, greenweave
Blackrock Depths50-58Blackrock Mountain20+Dark Iron, MC attunement, many quests
Lower Blackrock Spire53-60Blackrock Mountain8UBRS key, Wyrmtongue, PvP gear

High-Level Dungeons (Level 55-60)

DungeonLevel RangeLocationBossesKey Loot
Upper Blackrock Spire57-60Blackrock Mountain7Benediction eye, Dal'Rend, BWL attunement
Stratholme (Living)57-60Eastern Plaguelands7Righteous Orb, Truefaith, Holy Water
Stratholme (Undead)57-60Eastern Plaguelands7Essence of Water, Baron mount, Stitching
Scholomance57-60Western Plaguelands7Dark Rune, Arcanite crystal, Skull
Dire Maul (East)57-60Feralas3Lifestealing enchant, caster gear
Dire Maul (West)57-60Feralas4Nature resist, +healing gear
Dire Maul (North)57-60Feralas5Tribute run loot, T0.5 quests

Mythic+ System

Mythic+ is Conquest of Azeroth's scaled dungeon difficulty system, adapted from modern WoW for the Classic+ environment. It takes the existing Vanilla dungeons and adds progressive difficulty modifiers, creating an infinitely replayable endgame activity.

How Mythic+ Works

  1. Obtain a Keystone — Complete a Mythic 0 dungeon to receive a keystone for a random dungeon at level 2
  2. Activate the Keystone — Insert the keystone at the dungeon entrance to begin the timed run
  3. Complete Within Timer — Defeat all bosses and sufficient trash within the time limit
  4. Earn Rewards — Higher keystone levels yield better loot from the end-of-dungeon chest
  5. Upgrade or Replace — Completing within timer upgrades your keystone; failing depletes it

Keystone Levels and Scaling

Keystone LevelEnemy HealthEnemy DamageTimer (Example: SM)Loot Item Level
Mythic 0BaseBaseN/A61
+2+30%+20%30 minutes63
+4+60%+30%28 minutes65
+6+100%+50%26 minutes67
+8+140%+70%25 minutes69
+10+190%+100%24 minutes71
+12+240%+130%23 minutes73
+15+320%+180%22 minutes76

Mythic+ Affixes

Affixes are modifiers that change dungeon mechanics starting at specific keystone levels. They rotate weekly, keeping gameplay fresh:

Keystone LevelAffix CategoryExample AffixesEffect
+2EasyTyrannical, FortifiedBosses or trash deal more damage
+4ModerateRaging, Volcanic, QuakingMobs enrage, ground hazards, interrupts
+7HardBolstering, Sanguine, BurstingMobs buff each other, healing pools, AoE damage
+10ChallengingGrievous, Explosive, SkittishHealing reduction, explosive orbs, threat issues
+10 (Seasonal)SevereTormented, Inspiring, PridefulSpecial seasonal mechanics

Tyrannical — Boss enemies have 30% more health and deal 15% more damage. Boss fights become the primary challenge.

Fortified — Non-boss enemies have 20% more health and deal 15% more damage. Trash pulls become the primary challenge.

Raging — Non-boss enemies below 30% health enrage, dealing 100% more damage and becoming immune to crowd control.

Volcanic — Enemies cause volcanic eruptions beneath distant players. Ranged players must stay mobile.

Bursting — When a non-boss enemy dies, all players suffer stacking damage over time. Controlled kills are essential.

DungeonMythic+ DifficultyWhyBest Classes
Scarlet MonasteryEasyLinear layout, simple bossesAll compositions viable
Stratholme (Living)Easy-MediumStraightforward trash, clear pathGuardian, Pyromancer, Sun Cleric
Dire Maul (East)MediumShort, few trash packsAny burst-heavy group
ScholomanceMedium-HardDense trash, complex boss mechanicsGuardian, Stormbringer, Cultist
Blackrock DepthsHardMassive dungeon, long timer, many bossesTank with high sustain, strong AoE DPS
Upper Blackrock SpireHardDemanding bosses, tight timerKnight of Xoroth, Pyromancer, Witch Doctor
Lower Blackrock SpireMediumGood for learning, moderate trash densityGuardian, Barbarian, Sun Cleric

Dungeon Leveling Strategy

Using dungeons for leveling is highly effective in CoA, especially for tanks and healers who enjoy instant queue times. Here is a recommended dungeon leveling schedule:

Level RangePrimary DungeonRuns NeededXP Per RunAlternative
14-18Ragefire Chasm / Deadmines4-66,000-8,000Wailing Caverns
18-25Shadowfang Keep5-88,000-12,000Blackfathom Deeps
25-32Razorfen Kraul4-612,000-16,000Gnomeregan
32-42Scarlet Monastery8-1215,000-22,000Razorfen Downs
42-50Zul'Farrak6-1018,000-25,000Maraudon
50-56Blackrock Depths6-822,000-30,000Sunken Temple
56-60Stratholme6-1025,000-35,000Scholomance

Tank vs DPS Dungeon Leveling

RoleQueue TimeGold/HourLearning ValueLeveling Speed
TankInstant20-40gVery HighFast
Healer1-3 min15-30gHighFast
DPS5-15 min10-25gMediumMedium

Tanks and healers level faster through dungeons because of near-instant queue times. DPS players spend significant time waiting in queues, which reduces their effective XP per hour. If you plan to dungeon-level as DPS, form a static group to eliminate queue wait times.

Dungeon Group Composition

Effective dungeon groups in CoA require the same basic structure as Vanilla WoW, but with the expanded class roster providing more options for each role.

Required Roles

  • Tank (1) — Guardian, Templar, Runemaster, Knight of Xoroth, Felsworn (off-spec)
  • Healer (1) — Sun Cleric, Cultist, Witch Doctor, Templar (off-spec)
  • DPS (3) — Any damage-dealing class

Optimal Group Compositions for Mythic+

CompositionStrengthsWeaknessesBest For
Guardian + Sun Cleric + Pyromancer + Stormbringer + BarbarianMaximum AoE, strong single-target, incredible sustainLimited crowd controlLow-to-mid keys
Templar + Cultist + Necromancer + Starcaller + RangerExcellent utility, pet tanking, buff synergyLower raw damage outputFortified weeks
Runemaster + Witch Doctor + Venomancer + Son of Arugal + ChronomancerHigh debuff value, flexible healing, unique mechanicsRequires coordinationExperienced groups
Guardian + Sun Cleric + Pyromancer + Pyromancer + StormbringerAbsolute maximum AoE damageLow utility, squishy DPSSpeed runs

For more on classes and their dungeon roles, see our All Classes Guide.

Dungeon Rewards and Worldforged Gear

Dungeon rewards in CoA benefit from the Worldforged random enchant system. Every piece of gear that drops in a dungeon can potentially roll a Worldforged enchant, dramatically increasing its power. This means that running the same dungeon multiple times is worthwhile — each clear is a chance at a perfectly-rolled upgrade.

DungeonNotable Worldforged TargetsClass Demand
Scarlet Monastery+Spell Power shoulders, +Agility chestPyromancer, Ranger, Stormbringer
Zul'Farrak+Strength two-handed weapons, +Stamina shieldsBarbarian, Guardian
Stratholme+Healing plate, +Nature Resist clothSun Cleric, Templar, Venomancer
Scholomance+Shadow Power offhands, +Intellect gearCultist, Necromancer, Chronomancer
BRD+Fire Resist gear, +Stamina trinketsAll classes for raid prep

Learn more about Worldforged mechanics in our Worldforged Gear Guide.

Frequently Asked Questions

Q: What level should I start doing dungeons in CoA? A: You can enter your first dungeon at level 14. Ragefire Chasm (Horde) and Deadmines (Alliance) are the entry points. Starting dungeons at 14 gives you a significant XP boost and early gear upgrades that make leveling easier.

Q: How does Mythic+ differ from standard dungeons? A: Mythic+ adds a timer, scaling difficulty, and weekly affixes that modify dungeon mechanics. Higher keystone levels increase enemy health and damage while adding challenging modifiers. The loot is significantly better than standard dungeon drops, making Mythic+ a core endgame activity.

Q: Can I do Mythic+ with any class composition? A: Technically yes, but some compositions are far more effective than others. You always need a tank and a healer. For DPS, classes with strong AoE damage (Pyromancer, Stormbringer) excel in Mythic+. See the group composition table above for recommended setups.

Q: How do I get my first Mythic+ keystone? A: Complete any max-level dungeon on Mythic 0 difficulty. The end-of-dungeon chest will contain a level 2 keystone for a random dungeon. You need a group of five level 60 players to complete Mythic 0.

Q: What happens if I fail a Mythic+ timer? A: Failing the timer means you do not upgrade your keystone. The keystone depletes (drops by one level) and must be recharged by completing another dungeon. You still receive loot from the chest, but at a reduced item level compared to a successful run.

Q: Are dungeon BoE items affected by the Worldforged system? A: Yes. BoE items from dungeons can roll Worldforged random enchants, making them significantly more valuable than standard drops. This is especially relevant for items that drop from trash mobs, which can be farmed repeatedly for Worldforged upgrades.

Q: Which dungeons are best for gold farming? A: Stratholme (Living side) and Blackrock Depths are the best gold-per-hour dungeon farms. They offer consistent vendor trash, valuable BoE drops, and Righteous Orbs (Stratholme) or Dark Iron Ore (BRD) that sell well on the Auction House. See our Gold Farming Guide for detailed strategies.

Q: Can I solo dungeons in CoA? A: Some dungeons can be soloed by well-geared level 60 characters, particularly Guardians, Templars, and Necromancers. Lower-level dungeons like Scarlet Monastery and Zul'Farrak are commonly solo-farmed. Mythic+ dungeons require a full group of five.