Overview of Dungeons in Conquest of Azeroth
Conquest of Azeroth (CoA) features the complete roster of Vanilla WoW dungeons alongside the revolutionary Mythic+ difficulty system, giving players an endlessly replayable dungeon experience that scales well beyond the original level 60 cap content. Whether you are leveling your first character or grinding pre-raid Best-in-Slot gear at max level, dungeons are the backbone of progression in CoA.
The addition of Mythic+ transforms every Vanilla dungeon from a one-and-done experience into a scalable challenge with increasing difficulty, timed objectives, and progressively better rewards, complementing the raid progression and Manastorm endless dungeon endgame. Combined with the 21 custom classes available in CoA, dungeon composition and strategy are far more diverse than in classic Vanilla WoW, opening up creative group builds and unconventional tank-healer-damage configurations.
All Vanilla WoW Dungeons by Level Range
Below is the complete list of dungeons available in Conquest of Azeroth, organized by the recommended level range. Each dungeon is available in Normal mode while leveling and in Mythic+ mode once you have access to the keystone system. For zone-by-zone dungeon locations, see the zones by level guide.
Low-Level Dungeons (Level 15-30)
| Dungeon | Level Range | Location | Bosses | Key Loot |
|---|---|---|---|---|
| Ragefire Chasm | 15-18 | Orgrimmar, Durotar | 4 | Tribal Knowledge, Channelling Staff |
| Wailing Caverns | 15-20 | The Barrens | 6 | Clutch of the Sea, Serpentbloom |
| Deadmines | 15-18 | Westfall | 5 | Cookie's Cooking Utensil, Smite's Mighty Hammer |
| Shadowfang Keep | 16-20 | Silverpine Forest | 6 | Assassin's Blade, Commander's Shield |
| Blackfathom Deeps | 22-26 | Ashenvale | 7 | Staff of the Friar, Ghamoo-Ra's Clasp |
| Gnomeregan | 28-34 | Dun Morogh | 6 | Hydrocane, Electromagnetic Gigaflux Reactivator |
Mid-Level Dungeons (Level 30-45)
| Dungeon | Level Range | Location | Bosses | Key Loot |
|---|---|---|---|---|
| Razorfen Kraul | 30-35 | The Barrens | 10 | Kang the Decapitator, Corpsemaker |
| Razorfen Downs | 35-40 | The Barrens | 5 | Ampere's Placeholder, Icemetal Barb |
| Scarlet Monastery | 35-45 | Tirisfal Glades | 12 | Herod's Shoulder, Whitemane's Chapeau |
| Uldaman | 42-46 | Badlands | 8 | Pendulum of Doom, The Discs of Uldaman quest |
| Zul'Farrak | 44-48 | Tanaris | 9 | The Big Bad Boss Mace, Sang'Thraze |
High-Level Dungeons (Level 50-60)
| Dungeon | Level Range | Location | Bosses | Key Loot |
|---|---|---|---|---|
| Maraudon | 46-55 | Desolace | 12 | Blade of the Satyr, Charstone Dirk |
| Sunken Temple | 50-55 | Swamp of Sorrows | 8 | Dragon's Call, Hakkari Loa Binding |
| Blackrock Depths | 52-60 | Burning Steppes | 16+ | Ironfoe, Flameguard, Emperor's Seal |
| Lower Blackrock Spire | 55-60 | Burning Steppes | 5 | Dal'Rend's Arms, Eye of Rend |
| Dire Maul | 55-60 | Feralas | 13 | Quel'Serrar quest, Edgemaster's Handguards |
| Scholomance | 58-60 | Western Plaguelands | 10 | Darkblaze Reaver, Bonescraper |
| Stratholme | 58-60 | Eastern Plaguelands | 15 | Baron Rivendare's Mount, Truefaith Vestments pattern |
| Upper Blackrock Spire | 58-60 | Burning Steppes | 7 | Fang of the Mystics, Foror's Compendium quest |
Mythic+ System in Conquest of Azeroth
The Mythic+ system is one of the defining features that sets CoA apart from standard Vanilla WoW private servers. It introduces scalable dungeon difficulty, timed challenges, and a keystone progression system that keeps dungeons relevant well beyond the initial clear.
How Mythic+ Works
Mythic+ dungeons start at level 2 (equivalent to a moderate difficulty increase over Normal) and scale upward infinitely. Each level increases enemy health and damage by a percentage, and at certain thresholds, new affixes are introduced that modify dungeon mechanics. The core loop is:
- Obtain a Mythic Keystone from completing a Mythic dungeon or from your Keystone Repository.
- Insert the keystone into the dungeon's Font of Power at the entrance.
- Complete the dungeon within the time limit to upgrade your keystone.
- Receive loot scaled to the keystone level at the end of the run.
- Failed timers still award loot, but the keystone depletes by one level.
Mythic+ Difficulty Scaling
| Keystone Level | Enemy Health | Enemy Damage | New Affix |
|---|---|---|---|
| 2 | +15% | +10% | None |
| 3 | +20% | +13% | None |
| 4 | +30% | +18% | Level 4 Affix |
| 5 | +35% | +21% | None |
| 7 | +45% | +28% | Level 7 Affix |
| 10 | +60% | +38% | Level 10 Affix (Seasonal) |
| 14 | +80% | +50% | Level 14 Affix |
| 17 | +100% | +62% | Level 17 Affix |
| 20+ | Scaling continues | Scaling continues | Seasonal rotation |
Mythic+ Affixes
Affixes are modifier effects that change how enemies behave or how your group must approach the dungeon. They rotate on a weekly schedule and significantly impact group composition and strategy.
| Affix | Level | Type | Description |
|---|---|---|---|
| Fortified | 4 | Enemy | Non-boss enemies have increased health and damage |
| Tyrannical | 4 | Boss | Boss enemies have increased health and damage |
| Volcanic | 7 | Enemy | Fireballs periodically launch near players during combat |
| Quaking | 7 | Player | Periodic AoE interrupt effect around players |
| Bolstering | 7 | Enemy | Killing enemies buffs nearby enemies |
| Sanguine | 7 | Enemy | Dead enemies leave healing pools |
| Bursting | 10 | Enemy | Killing enemies stacks a ticking AoE damage debuff |
| Explosive | 10 | Enemy | Volatile Orbs spawn and must be killed before they explode |
| Grievous | 14 | Player | Healing reduction on players below 90% health |
| Necrotic | 14 | Player | Melee attacks stack a healing reduction debuff on tanks |
| Skittish | 14 | Enemy | Reduced threat generation for tanks |
| Infested | Seasonal | Enemy | Seasonal enemy modification |
| Beguiling | Seasonal | Enemy | Seasonal enemy modification |
Best Dungeon Compositions for CoA Custom Classes
One of the most exciting aspects of Mythic+ in CoA is the variety of viable group compositions enabled by the 21 custom classes. Unlike standard WoW with its fixed tank-healer-DPS trinity, CoA classes blur role boundaries, allowing creative and effective party builds.
Recommended Group Compositions by Keystone Level
| Keystone Level | Tank | Healer | DPS 1 | DPS 2 | DPS 3 | Strength |
|---|---|---|---|---|---|---|
| 2-5 | Crusader | Oracle | Blademaster | Spellfire | Ranger | High sustain, strong AoE |
| 6-10 | Dark Paladin | Lifeweaver | Inquisitor | Battlemage | Void Walker | Tankier, more control |
| 11-15 | Earthshaker | Stormcaller | Necromancer | Arcane Weaver | Shadow Walker | Pet-based, extreme AoE |
| 16-20 | Inquisitor | Oracle | Spellweaver | Elementalist | Berserker | Hybrid tank, max burst |
Class Roles in Mythic+ Dungeons
Not all custom classes fit neatly into traditional roles. The following table summarizes how CoA custom classes perform in dungeon content:
| Class | Primary Role | Secondary Role | Mythic+ Rating |
|---|---|---|---|
| Crusader | Tank | Off-Healer | S Tier |
| Dark Paladin | Tank | DPS | A Tier |
| Inquisitor | Tank/DPS | Support | S Tier |
| Oracle | Healer | DPS | S Tier |
| Lifeweaver | Healer | Support | A Tier |
| Stormcaller | Healer/DPS | CC | A Tier |
| Blademaster | DPS | - | S Tier |
| Berserker | DPS | Off-Tank | A Tier |
| Spellfire | DPS | - | S Tier |
| Battlemage | DPS | CC | A Tier |
| Necromancer | DPS | Off-Tank | A Tier |
| Void Walker | DPS | CC | A Tier |
| Shadow Walker | DPS | Utility | B Tier |
| Ranger | DPS | Kiting | B Tier |
| Arcane Weaver | DPS | Support | A Tier |
| Spellweaver | DPS | - | A Tier |
| Elementalist | DPS | CC | A Tier |
| Earthshaker | Tank | DPS | A Tier |
| Geomancer | DPS | Utility | B Tier |
| Chronomancer | Support | DPS | A Tier |
| Sun Priest | Healer | DPS | B Tier |
Dungeon Strategy Tips for CoA
General Dungeon Tips
- Interrupt rotations are critical in Mythic+ content, especially on Tyrannical weeks. CoA custom classes have diverse interrupt abilities, so coordinate with your group to maintain interrupt uptime.
- Use crowd control liberally in higher keystone levels. Shadow Walker Sap, Inquisitor Fear, and Chronomancer Time Trap can trivialize dangerous trash packs.
- Pack pulling is the key to beating timers. The Blademaster and Berserker excel at large AoE pulls, while the Battlemage provides excellent kite-and-burst windows.
- Route planning before the run saves significant time. Know which mobs count toward enemy forces and plan your path through the dungeon.
Dungeon-Specific Mythic+ Tips
| Dungeon | Key Mythic+ Challenge | Recommended Approach |
|---|---|---|
| Deadmines | Tight corridors limit AoE | Single-target focus, CC patrols |
| Shadowfang Keep | Undead packs fear chain | Shadow resistance, spread pulls |
| Gnomeregan | Alarm bots add extra mobs | Kill alarm bots immediately, skip segments |
| Scarlet Monastery | Four wings require routing | Plan wing order for optimal timer |
| Zul'Farrak | Pyramid event is timer-gated | Pre-clear, use AoE burst on stairs |
| Blackrock Depths | Massive dungeon, long clear | Focus on Emperor run path, skip side bosses |
| Scholomance | Many interruptable casts | Assign interrupts, use LoS pulls |
| Stratholme | Split paths, dense patrols | Choose UD or Live side, skip optional bosses |
| Dire Maul | Three wings, complex routing | Tribute run for efficiency, skip Gordok bosses |
| LBRS/UBRS | Multiple floors, patrol heavy | Clear methodically, use jump skips |
Mythic+ Reward Structure
Mythic+ rewards scale with keystone level, providing increasingly powerful gear as you push higher keys. The reward system ensures that even failed runs provide some loot, while successful timed completions reward the best drops.
| Keystone Level | Item Level | Upgrade Chance | Vault Reward Level |
|---|---|---|---|
| 2 | 63 | 40% | 66 |
| 5 | 66 | 50% | 69 |
| 7 | 68 | 60% | 72 |
| 10 | 71 | 70% | 75 |
| 14 | 75 | 80% | 78 |
| 17 | 78 | 85% | 80 |
| 20+ | 80+ | 90%+ | 83+ |
Weekly Vault Rewards
Completing Mythic+ dungeons throughout the week contributes to your Weekly Vault, which offers one piece of gear per week based on your highest completed keystone. The Vault refreshes every Wednesday at the weekly reset.
- 1 Dungeon completed: Unlocks first Vault slot (base keystone reward level)
- 4 Dungeons completed: Unlocks second Vault slot (reward based on top 4 runs)
- 8 Dungeons completed: Unlocks third Vault slot (reward based on top 8 runs)
Related Guides
- Zones By Level Guide — Find the right dungeon for your level range and plan your leveling route
- Raid Guide — Progress from dungeons into 20- and 40-player raid content
- Manastorm Endless Dungeon — Take on the infinite scaling dungeon for unique rewards
- World Bosses Guide — Hunt outdoor raid bosses that spawn on timers across Azeroth
- All Classes Overview — Learn which custom classes excel in Mythic+ dungeon content
Frequently Asked Questions
What level do I need to be to start doing Mythic+ dungeons in CoA? You can begin doing Mythic+ dungeons at level 15, starting with low-level dungeons like Deadmines and Ragefire Chasm. The keystone system scales to all dungeon levels, meaning you can experience challenging content from the very beginning of your leveling journey.
How do I get my first Mythic Keystone? Your first Mythic Keystone is obtained by completing any dungeon on Normal difficulty at the appropriate level. After the run, speak to the Keystone vendor in any major city to receive a level 2 keystone for a random dungeon. From there, completing timed runs upgrades your keystone.
What happens if I fail the timer in a Mythic+ run? Failing the timer does not mean you get no rewards. You still receive loot from the final chest, but your keystone is depleted by one level instead of being upgraded. For example, if you fail a level 7 key, it becomes a level 6 key for your next run. The loot quality remains the same as the original keystone level.
Which custom classes are best for pushing high Mythic+ keys? The Inquisitor (tank), Oracle (healer), Blademaster (DPS), and Spellfire (DPS) are currently considered the strongest picks for high-level Mythic+ content in CoA. The Inquisitor provides exceptional tank sustain and group buffs, while the Blademaster and Spellfire deliver the burst and sustained AoE needed to beat tight timers.
Do Mythic+ affixes change weekly in CoA? Yes, the Mythic+ affix schedule rotates on a weekly basis. Each week features a different combination of level 4, level 7, level 10, and level 14 affixes. The seasonal affix changes at the start of each new season. You can check the current week's affixes at any Keystone Repository in major cities.
Can I run the same dungeon multiple times in Mythic+? Yes, unlike Normal dungeons which have a lockout, Mythic+ dungeons can be run repeatedly as long as you have a valid keystone. Each keystone is specific to a dungeon, so running the same dungeon requires a keystone for that dungeon. You can also join other players' keystones to run any dungeon.
How does loot work in Mythic+ compared to Normal dungeons? Mythic+ loot comes from a chest at the end of the dungeon and scales with keystone level. Higher keystone levels drop higher item level gear. Additionally, Mythic+ loot can be upgraded using the Valor system, and the Weekly Vault provides an extra piece of gear each week based on your highest completed key level.
