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Conquest of Azeroth Dungeon Guide - All Dungeons & Mythic+
ZonesIntermediateUpdated: 7/3/2026

Conquest of Azeroth Dungeon Guide - All Dungeons & Mythic+

Complete dungeon guide for Conquest of Azeroth covering all Vanilla WoW dungeons, Mythic+ keystone mechanics, difficulty scaling, affixes, and reward structures for CoA's 21 custom classes.

Overview of Dungeons in Conquest of Azeroth

Conquest of Azeroth (CoA) features the complete roster of Vanilla WoW dungeons alongside the revolutionary Mythic+ difficulty system, giving players an endlessly replayable dungeon experience that scales well beyond the original level 60 cap content. Whether you are leveling your first character or grinding pre-raid Best-in-Slot gear at max level, dungeons are the backbone of progression in CoA.

The addition of Mythic+ transforms every Vanilla dungeon from a one-and-done experience into a scalable challenge with increasing difficulty, timed objectives, and progressively better rewards, complementing the raid progression and Manastorm endless dungeon endgame. Combined with the 21 custom classes available in CoA, dungeon composition and strategy are far more diverse than in classic Vanilla WoW, opening up creative group builds and unconventional tank-healer-damage configurations.

All Vanilla WoW Dungeons by Level Range

Below is the complete list of dungeons available in Conquest of Azeroth, organized by the recommended level range. Each dungeon is available in Normal mode while leveling and in Mythic+ mode once you have access to the keystone system. For zone-by-zone dungeon locations, see the zones by level guide.

Low-Level Dungeons (Level 15-30)

DungeonLevel RangeLocationBossesKey Loot
Ragefire Chasm15-18Orgrimmar, Durotar4Tribal Knowledge, Channelling Staff
Wailing Caverns15-20The Barrens6Clutch of the Sea, Serpentbloom
Deadmines15-18Westfall5Cookie's Cooking Utensil, Smite's Mighty Hammer
Shadowfang Keep16-20Silverpine Forest6Assassin's Blade, Commander's Shield
Blackfathom Deeps22-26Ashenvale7Staff of the Friar, Ghamoo-Ra's Clasp
Gnomeregan28-34Dun Morogh6Hydrocane, Electromagnetic Gigaflux Reactivator

Mid-Level Dungeons (Level 30-45)

DungeonLevel RangeLocationBossesKey Loot
Razorfen Kraul30-35The Barrens10Kang the Decapitator, Corpsemaker
Razorfen Downs35-40The Barrens5Ampere's Placeholder, Icemetal Barb
Scarlet Monastery35-45Tirisfal Glades12Herod's Shoulder, Whitemane's Chapeau
Uldaman42-46Badlands8Pendulum of Doom, The Discs of Uldaman quest
Zul'Farrak44-48Tanaris9The Big Bad Boss Mace, Sang'Thraze

High-Level Dungeons (Level 50-60)

DungeonLevel RangeLocationBossesKey Loot
Maraudon46-55Desolace12Blade of the Satyr, Charstone Dirk
Sunken Temple50-55Swamp of Sorrows8Dragon's Call, Hakkari Loa Binding
Blackrock Depths52-60Burning Steppes16+Ironfoe, Flameguard, Emperor's Seal
Lower Blackrock Spire55-60Burning Steppes5Dal'Rend's Arms, Eye of Rend
Dire Maul55-60Feralas13Quel'Serrar quest, Edgemaster's Handguards
Scholomance58-60Western Plaguelands10Darkblaze Reaver, Bonescraper
Stratholme58-60Eastern Plaguelands15Baron Rivendare's Mount, Truefaith Vestments pattern
Upper Blackrock Spire58-60Burning Steppes7Fang of the Mystics, Foror's Compendium quest

Mythic+ System in Conquest of Azeroth

The Mythic+ system is one of the defining features that sets CoA apart from standard Vanilla WoW private servers. It introduces scalable dungeon difficulty, timed challenges, and a keystone progression system that keeps dungeons relevant well beyond the initial clear.

How Mythic+ Works

Mythic+ dungeons start at level 2 (equivalent to a moderate difficulty increase over Normal) and scale upward infinitely. Each level increases enemy health and damage by a percentage, and at certain thresholds, new affixes are introduced that modify dungeon mechanics. The core loop is:

  1. Obtain a Mythic Keystone from completing a Mythic dungeon or from your Keystone Repository.
  2. Insert the keystone into the dungeon's Font of Power at the entrance.
  3. Complete the dungeon within the time limit to upgrade your keystone.
  4. Receive loot scaled to the keystone level at the end of the run.
  5. Failed timers still award loot, but the keystone depletes by one level.

Mythic+ Difficulty Scaling

Keystone LevelEnemy HealthEnemy DamageNew Affix
2+15%+10%None
3+20%+13%None
4+30%+18%Level 4 Affix
5+35%+21%None
7+45%+28%Level 7 Affix
10+60%+38%Level 10 Affix (Seasonal)
14+80%+50%Level 14 Affix
17+100%+62%Level 17 Affix
20+Scaling continuesScaling continuesSeasonal rotation

Mythic+ Affixes

Affixes are modifier effects that change how enemies behave or how your group must approach the dungeon. They rotate on a weekly schedule and significantly impact group composition and strategy.

AffixLevelTypeDescription
Fortified4EnemyNon-boss enemies have increased health and damage
Tyrannical4BossBoss enemies have increased health and damage
Volcanic7EnemyFireballs periodically launch near players during combat
Quaking7PlayerPeriodic AoE interrupt effect around players
Bolstering7EnemyKilling enemies buffs nearby enemies
Sanguine7EnemyDead enemies leave healing pools
Bursting10EnemyKilling enemies stacks a ticking AoE damage debuff
Explosive10EnemyVolatile Orbs spawn and must be killed before they explode
Grievous14PlayerHealing reduction on players below 90% health
Necrotic14PlayerMelee attacks stack a healing reduction debuff on tanks
Skittish14EnemyReduced threat generation for tanks
InfestedSeasonalEnemySeasonal enemy modification
BeguilingSeasonalEnemySeasonal enemy modification

Best Dungeon Compositions for CoA Custom Classes

One of the most exciting aspects of Mythic+ in CoA is the variety of viable group compositions enabled by the 21 custom classes. Unlike standard WoW with its fixed tank-healer-DPS trinity, CoA classes blur role boundaries, allowing creative and effective party builds.

Keystone LevelTankHealerDPS 1DPS 2DPS 3Strength
2-5CrusaderOracleBlademasterSpellfireRangerHigh sustain, strong AoE
6-10Dark PaladinLifeweaverInquisitorBattlemageVoid WalkerTankier, more control
11-15EarthshakerStormcallerNecromancerArcane WeaverShadow WalkerPet-based, extreme AoE
16-20InquisitorOracleSpellweaverElementalistBerserkerHybrid tank, max burst

Class Roles in Mythic+ Dungeons

Not all custom classes fit neatly into traditional roles. The following table summarizes how CoA custom classes perform in dungeon content:

ClassPrimary RoleSecondary RoleMythic+ Rating
CrusaderTankOff-HealerS Tier
Dark PaladinTankDPSA Tier
InquisitorTank/DPSSupportS Tier
OracleHealerDPSS Tier
LifeweaverHealerSupportA Tier
StormcallerHealer/DPSCCA Tier
BlademasterDPS-S Tier
BerserkerDPSOff-TankA Tier
SpellfireDPS-S Tier
BattlemageDPSCCA Tier
NecromancerDPSOff-TankA Tier
Void WalkerDPSCCA Tier
Shadow WalkerDPSUtilityB Tier
RangerDPSKitingB Tier
Arcane WeaverDPSSupportA Tier
SpellweaverDPS-A Tier
ElementalistDPSCCA Tier
EarthshakerTankDPSA Tier
GeomancerDPSUtilityB Tier
ChronomancerSupportDPSA Tier
Sun PriestHealerDPSB Tier

Dungeon Strategy Tips for CoA

General Dungeon Tips

  • Interrupt rotations are critical in Mythic+ content, especially on Tyrannical weeks. CoA custom classes have diverse interrupt abilities, so coordinate with your group to maintain interrupt uptime.
  • Use crowd control liberally in higher keystone levels. Shadow Walker Sap, Inquisitor Fear, and Chronomancer Time Trap can trivialize dangerous trash packs.
  • Pack pulling is the key to beating timers. The Blademaster and Berserker excel at large AoE pulls, while the Battlemage provides excellent kite-and-burst windows.
  • Route planning before the run saves significant time. Know which mobs count toward enemy forces and plan your path through the dungeon.

Dungeon-Specific Mythic+ Tips

DungeonKey Mythic+ ChallengeRecommended Approach
DeadminesTight corridors limit AoESingle-target focus, CC patrols
Shadowfang KeepUndead packs fear chainShadow resistance, spread pulls
GnomereganAlarm bots add extra mobsKill alarm bots immediately, skip segments
Scarlet MonasteryFour wings require routingPlan wing order for optimal timer
Zul'FarrakPyramid event is timer-gatedPre-clear, use AoE burst on stairs
Blackrock DepthsMassive dungeon, long clearFocus on Emperor run path, skip side bosses
ScholomanceMany interruptable castsAssign interrupts, use LoS pulls
StratholmeSplit paths, dense patrolsChoose UD or Live side, skip optional bosses
Dire MaulThree wings, complex routingTribute run for efficiency, skip Gordok bosses
LBRS/UBRSMultiple floors, patrol heavyClear methodically, use jump skips

Mythic+ Reward Structure

Mythic+ rewards scale with keystone level, providing increasingly powerful gear as you push higher keys. The reward system ensures that even failed runs provide some loot, while successful timed completions reward the best drops.

Keystone LevelItem LevelUpgrade ChanceVault Reward Level
26340%66
56650%69
76860%72
107170%75
147580%78
177885%80
20+80+90%+83+

Weekly Vault Rewards

Completing Mythic+ dungeons throughout the week contributes to your Weekly Vault, which offers one piece of gear per week based on your highest completed keystone. The Vault refreshes every Wednesday at the weekly reset.

  • 1 Dungeon completed: Unlocks first Vault slot (base keystone reward level)
  • 4 Dungeons completed: Unlocks second Vault slot (reward based on top 4 runs)
  • 8 Dungeons completed: Unlocks third Vault slot (reward based on top 8 runs)

Frequently Asked Questions

What level do I need to be to start doing Mythic+ dungeons in CoA? You can begin doing Mythic+ dungeons at level 15, starting with low-level dungeons like Deadmines and Ragefire Chasm. The keystone system scales to all dungeon levels, meaning you can experience challenging content from the very beginning of your leveling journey.

How do I get my first Mythic Keystone? Your first Mythic Keystone is obtained by completing any dungeon on Normal difficulty at the appropriate level. After the run, speak to the Keystone vendor in any major city to receive a level 2 keystone for a random dungeon. From there, completing timed runs upgrades your keystone.

What happens if I fail the timer in a Mythic+ run? Failing the timer does not mean you get no rewards. You still receive loot from the final chest, but your keystone is depleted by one level instead of being upgraded. For example, if you fail a level 7 key, it becomes a level 6 key for your next run. The loot quality remains the same as the original keystone level.

Which custom classes are best for pushing high Mythic+ keys? The Inquisitor (tank), Oracle (healer), Blademaster (DPS), and Spellfire (DPS) are currently considered the strongest picks for high-level Mythic+ content in CoA. The Inquisitor provides exceptional tank sustain and group buffs, while the Blademaster and Spellfire deliver the burst and sustained AoE needed to beat tight timers.

Do Mythic+ affixes change weekly in CoA? Yes, the Mythic+ affix schedule rotates on a weekly basis. Each week features a different combination of level 4, level 7, level 10, and level 14 affixes. The seasonal affix changes at the start of each new season. You can check the current week's affixes at any Keystone Repository in major cities.

Can I run the same dungeon multiple times in Mythic+? Yes, unlike Normal dungeons which have a lockout, Mythic+ dungeons can be run repeatedly as long as you have a valid keystone. Each keystone is specific to a dungeon, so running the same dungeon requires a keystone for that dungeon. You can also join other players' keystones to run any dungeon.

How does loot work in Mythic+ compared to Normal dungeons? Mythic+ loot comes from a chest at the end of the dungeon and scales with keystone level. Higher keystone levels drop higher item level gear. Additionally, Mythic+ loot can be upgraded using the Valor system, and the Weekly Vault provides an extra piece of gear each week based on your highest completed key level.